OAT ASTC Super-Compression
OAT has an upcoming ASTC super-compression and asset optimization workflow automation tool for smaller, faster, and more profitable mobile games.
Textures and images take 50-80% of install size
Large initial install sizes lower click to install rates
Large total install footprints trigger uninstalls hurting retention
Streaming assets drives high cloud egress costs
Manual compression selection wastes developer and artist time
High-end games push technical limits forcing lower quality or smaller audience
OAT ASTC is the only super-compression solution to address these problems:
Compresses ASTC to 50% of their size → 22–40% smaller installs, 50% smaller streams
Decompresses ultra fast: 5-10X faster than Unity’s Crunch → faster loads, no performance hit
Targets visual fidelity automatically → replaces tedious manual work
OAT ASTC has direct, measurable, scalable P&L impact on mobile game studios:
Lowers CAC (cost of acquisition) by improving ad click-to-install rates. Scales with marketing budget.
Improves LTV (lifetime value) by decreasing uninstall rates. Scales with player base.
Lowers direct OPEX by decreasing cloud egress cost of streamed content. Scales with MAU.
Lowers indirect OPEX by reducing time spent for optimization by developers and artists. Scales with number games.