OAT ASTC Super-Compression

OAT has an upcoming ASTC super-compression and asset optimization workflow automation tool for smaller, faster, and more profitable mobile games.

Textures and images take 50-80% of install size

Large initial install sizes lower click to install rates

Large total install footprints trigger uninstalls hurting retention

Streaming assets drives high cloud egress costs

Manual compression selection wastes developer and artist time

High-end games push technical limits forcing lower quality or smaller audience

OAT ASTC is the only super-compression solution to address these problems:

Compresses ASTC to 50% of their size → 22–40% smaller installs, 50% smaller streams

Decompresses ultra fast: 5-10X faster than Unity’s Crunch → faster loads, no performance hit

Targets visual fidelity automatically → replaces tedious manual work

OAT ASTC has direct, measurable, scalable P&L impact on mobile game studios:

Lowers CAC (cost of acquisition) by improving ad click-to-install rates. Scales with marketing budget.

Improves LTV (lifetime value) by decreasing uninstall rates. Scales with player base.

Lowers direct OPEX by decreasing cloud egress cost of streamed content. Scales with MAU.

Lowers indirect OPEX by reducing time spent for optimization by developers and artists. Scales with number games.