The New Standard in Texture Compression for Games

Up to smaller assets, ultra-fast decompression with CPU or GPU, lossless perceptual fidelity

ASTC 4x4 + Zstd: 193KB
OAT ASTC: 86KB
ASTC 4x4 + Zstd: 193KBOAT ASTC: 86KB

Visual Assets Dominate Mobile Games' Size

Make up the Largest Part

Visual assets like textures, images, sprites can take up to 0% of a game's size

Cause App Bloat

Result in large initial and total install sizes, result in large update sizes while making load times longer

Impact ROAS and OPEX

Increased CAC due to lower click-to-install ratios, lower LTV due to higher uninstalls, high cloud egress cost due to update sizes

Optimization Requires Human Effort

Artists and Developers spend time and effort to optimize visual assets or select per-asset compression settings to maintain fidelity within size constraints

OAT Enables Seamless Mobile Compression

Outperform Best Optimization Efforts

ASTC 4x4 + Zstd200 MB
OAT90 MB

0% reduction in size

Minimize Initial Download Size

Achieve smaller than 200MB initial download size to avoid WIFI alert box, or push for even smaller packages for better click-to-install rates

Decrease CAC, Boost LTV

Lower CAC with better click-to-install rates and load times. Boost retention and LTV by reducing uninstalls from large footprints

Eliminate Manual Work

Target fidelity levels automatically: Ask for the desired perceptual fidelity level and let OAT produce the optimal size

Decrease Your Cloud OPEX

Decrease asset bundle sizes by 50%, decreasing storage and delivery costs that scale with player base

Features and Benefits

Formats

Support all ASTC block sizes, especially powerful for 4x4 to 6x6

Platforms

iOS, Android, Nintendo Switch

High Fidelity

Avoids artefacts, banding with perceptual fidelity level targeting

Device Friendly

Improved data usage, battery and thermal performance due to smaller file sizes

Easy Integration, In-Depth Support

Unity Integration

Plug-in available for Unity for seamless integration into your existing workflows

No SDK Required

The Unity RDO integration works as a build-time plug-in—no runtime SDK to integrate, maintain, or debug

Easy Implementation

Lightweight library with simple API, optimized for mobile toolchains and minimal memory footprint

Direct Support

Get direct support from the people who wrote OAT

Runtime Guarantees

Zero dependencies, no memory allocation, no thread spawning, no crashes on malformed input—built for resource-constrained devices

Frequently Asked Questions

OAT supports iOS and Android. The runtime library is optimized for mobile constraints including memory, battery, and thermal efficiency.

OAT typically achieves 50% reduction in texture data size compared to standard ASTC, directly reducing your APK/IPA size and download times.

OAT supports ASTC formats commonly used in mobile games, providing efficient compression while maintaining visual quality across diverse mobile GPUs.

Yes, we offer evaluation licenses for studios to test OAT with their projects. Contact us to request an evaluation.

We provide direct support from the engineers who built OAT. This includes integration assistance, optimization guidance, and ongoing technical support.

No. The Unity RDO integration is a build-time plug-in that compresses textures during your build process. There is no runtime SDK—nothing to integrate into your game code, no added dependencies, and no impact on runtime performance.

Licensing & Pricing

Monthly license per game

First OAT Title

Discounted price for your first title using OAT, for the duration of one year

Independent Developers

Get up to 90% discount as a small studio based on your current revenue, MAU, or UA bugdet

SeatsUnlimited
Number of ProcessingsUnlimited
Supported PlatformsiOS, Android, Nintendo Switch
ASTC SupportAll, 4x4 to 12x12
Available APIsC, C++, C#
Unity IntegrationIncluded
Dedicated Email and Phone SupportIncluded

Evaluate OAT Supercompression

Fill the form below and we will get back to you shortly. Prefer email? Reach out at info@oat.dev.

Please note that because we provide technology and technical support during your commercial evaluation period, a signed nondisclosure will be required.