Unmatched Texture Compression for Modern Games

4X reduction in disk size, 4X faster loading times

Compress BC1-BC7 textures. Amplify disk read throughput. Decompress either on CPU or GPU.

OAT's Advanced Texture (OAT for short) is a super-compressed texture format that decompresses into BC1-BC7, setting new standards for video games and graphics-heavy applications. It outperforms all alternatives, including the Oodle Texture + Kraken pipeline.

OAT supports a wide range of textures, rigorously tested on real game assets across all BC1-BC7 formats, including albedo, normal maps, alpha transparency, and material property channels.

Compared to alternatives, OAT delivers the smallest disk footprint and fast decompression speeds.

Uniquely, OAT allows decompression on GPU as well, allowing unprecedented speed and can act as a VRAM multiplier.

What Sets OAT Apart

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Highest Compression Ratio

4X smaller file size vs uncompressed BC7. 30% smaller size with the same fidelity vs Oodle + Kraken.

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Fastest Decompression Speed

Up to 4X faster than Oodle + Kraken, with 1.5–3X speed gains at 20–25% better compression ratio.

Decompression by CPU or GPU Icon

Decompression by CPU or GPU

Offload decompression to GPU (Shader Model 5.0) or keep it on the CPU, optimizing for your platform's bottleneck.

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VRAM Multiplier

Keep GPU textures compressed at VRAM, decompressed them on demand.

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Full Texture Support

Content aware for BC1 to BC7 including albedo, alpha, normal maps, material property channels.

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Consistent Quality Preservation

OAT's Advanced Texture is the best encoder, surpassing others by significant margin in fidelity with consistent output.

Benefits

  • Amplify Your Hardware: Ease system requirements & boost performance by acting as an effective hardware amplifier.
  • Smaller Disk Sizes: Achieve up to 4X reduction in texture sizes, enabling better size budgeting or the use of 4K/8K textures.
  • Faster Loading Times: Significantly reduce load times for smoother, more immersive gaming experiences.
  • Boost Texture Upload PCIe Bandwidth: The first product to amplify texture upload (PCIe) bandwidth on desktop setups with discrete GPUs.
  • Flexible (CPU vs GPU) Decompression Workflows: Choose CPU or GPU decompression at runtime. GPU decompression frees up CPU resources, enabling aggressive load-while-play scenarios.
  • Save Time from Development: Reduce the time developers and artists spend optimizing code or reworking art assets.
  • Expand Addressable Player Base: GPU decompression extends compatibility to systems with older CPUs, maintaining high-quality textures and a small disk footprint.
  • Reduce Bandwidth Cost: Optimized for games using asset streaming, reducing download sizes and bandwidth usage.
  • Expert Support: Direct support from the engineers who developed OAT ensures seamless integration and troubleshooting.

Licensing and Trial

You can learn a bit about OAT on this site, but the best way to evaluate it is to let your programmers test it. Contact us at info@oat.dev to request a trial version.

Our licensing is easy with flat fees and simple agreements.