Unmatched Texture Compression for Modern Games

4X reduction in disk size, 4X faster loading times

Compress BC1-BC7 textures. Amplify disk read throughput. Decompress either on CPU or GPU.

OAT's Advanced Texture (OAT for short) is a super-compressed texture format that decompresses into BC1-BC7, setting new standards for video games and graphics-heavy applications. It outperforms all alternatives, including the pipeline.

OAT supports a wide range of textures, rigorously tested on real game assets across BC1-BC7 formats, including albedo, normal maps, alpha transparency, and material property channels.

Compared to alternatives, OAT delivers the smallest disk footprint and fastest decompression speeds.

Uniquely, OAT allows decompression on GPU as well, allowing unprecedented speed and the possibility to act as a VRAM multiplier:

What Sets OAT Apart

Highest Compression Ratio Icon

Highest Compression Ratio

4X smaller file size vs uncompressed BC7, 30% smaller size with the same fidelity vs Oodle + Kraken

Fastest Decompression Speed Icon

Fastest Decompression Speed

40X faster than Oodle + Kraken with GPU, 3X faster with CPU

Decompression by CPU or GPU Icon

Decompression by CPU or GPU

Offload decompression to GPU compute shaders or keep it on the CPU based on your needs

Effective VRAM Multiplier Icon

Effective VRAM Multiplier

Keep super-compressed textures in VRAM for just-in-time decompression

Benefits

  • Smaller Disk Sizes: Achieve up to 4X reduction in texture sizes, enabling better size budgeting or the use of 4K/8K textures.
  • Faster Loading Times: Significantly reduce load times for smoother, more immersive gaming experiences.
  • Flexible (CPU vs GPU) Decompression Workflows: Choose CPU or GPU decompression at runtime. GPU decompression frees up CPU resources, enabling more aggressive texture streaming scenarios.
  • Save Time and Effort: Reduce the time developers and artists spend optimizing code or reworking art assets to remain within size and performance budgets.
  • Expand Addressable Player Base: GPU decompression extends compatibility to systems with older CPUs, maintaining high-quality textures and a small disk footprint.
  • Don't Lose Potential Customers: Do not compete with other games for limited disk space.
  • Reduce Bandwidth Cost: Optimized for games using asset streaming, reducing download sizes and bandwidth usage.
  • Reduce Streaming Server Cost: Reduce decompression compute and lower server computation costs.
  • Expert Support: Direct support from the engineers who developed OAT ensures seamless integration and troubleshooting.

Licensing and Trial

You can get a quick introduction to OAT on this site, but the best way to assess it is to have your programmers try it out. Contact us at info@oat.dev to request a trial version.

Our licensing is easy with flat fees and simple agreements.